Dangerous goods are parts that have dangerous properties that can cause injury to people, damage the environment, property and other goods, if not handled correctly during transportation.
A part is defined as a dangerous good in the Part /Dangerous Goods Classification tab.. For each part, there is a proper shipping name (PSN) which is an official transportation description. The PSN is used to describe the dangerous goods in the transport documents. The PSN is always in capital letters. The description is mostly a chemical or technical name for the product.
The PSN is connected to a UN number. For one UN number, there can be more than one PSN. E.g.: UN 1263. The PSN can be either PAINT or PAINT RELATED MATERIAL.
Sometimes PSN can include N.O.S and that means the product is not otherwise specified and the user needs to identify the substances that makes the product a dangerous good.
The Dangerous Goods Classification Basic Data window is used to define all basic data parameters. The parameters are as follows:
Some of the parameters are pre-defined in the Dangerous Goods Classification Basic Data window. However it s possible to enter your own basic data.
In the header part of the Part /Dangerous Goods Classification tab, you can define parameters that are related to the part independent of how the product needs to be transported.
In the Mode of Transportation sub tab, you define parameters that are related to how the products shall be transported, either by Boat, Car/Railroad or Air. In the Components Responsible sub tab you enter the substances that make up and which need data for transportation of dangerous goods. There is also a possibility to choose in what areas the substance needs to be classified. It is also a possible to choose in what areas the substance needs to be classified.
You can define a part as a template part and use this part as a template then you need to enter dangerous goods classification data for other parts.